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depot / guides

Hands-on guides

Step-by-step walkthroughs for the things people actually use DepotDownloader for. Written from real use, kept up to date as Steam changes the rules.

Start here — the core workflows

If you only read four pages here, read these. They're the spine the rest of the site hangs on — the universal downgrade workflow I actually use, what to do with the files once you have them, how to keep mods working across a rollback, and a map of which games are easy to preserve and which aren't. Every game guide below assumes you've met these first.

Servers & headless workflows

The server side is where DepotDownloader quietly shines: no account, no GUI, just the exact build you want on a box you control. These cover pulling clean dedicated servers, the one recipe that fits most of them, and the Workshop and UGC downloads a headless setup needs.

Game-specific downgrade guides

This is the long shelf: a guide per game, each built from that title's real depot and manifest history, its mod-loader quirks, and the exact build worth pinning. I check these against SteamDB and the game's own modding community, and I flag where a version is uncertain rather than inventing a number. Find yours.

games

Skyrim: the eternal downgrade

The most common reason people install this tool. Verified manifests for 1.5.97 and 1.6.640 across all three depots, the read-only acf lock, SKSE/Address Library/BEES matching — and the patcher route compared honestly.

~11 min read · updated June 2026
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games

Old TF2: a client time machine

Pre-Meet Your Match, pre-Jungle Inferno, the last 32-bit build — the two-depot recipe, the hl2.exe -game tf launch, and the hard 2013 SteamPipe boundary nothing can cross.

~10 min read · updated June 2026
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games

Left 4 Dead 2: versions with rules

Pre-Last Stand builds and speedrun-grade versions: the 551+552 depot recipe, the RestartAppIfNecessary trap, why this game's VAC warning is serious — and when to take the community's packages instead.

~10 min read · updated June 2026
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games

Terraria: fifteen years of versions

One-way save conversion (back up first!), tModLoader's official legacy branches, the community's TerrariaDepotDownloader wrapper with its version catalog — and the manual depot 105601 recipe.

~9 min read · updated June 2026
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games · servers

Project Zomboid: two builds, one folder to guard

The b41/b42 branch map and when Steam's Betas tab is enough — plus the three jobs it can't do: side-by-side installs, unlisted point versions, and servers matched to the digit.

~9 min read · updated June 2026
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games

Lethal Company: a version per crew

Community-verified manifests for v40–v72 (v49 included), the one-depot download, strict lobby matching — and the r2modman profile-transplant trick that makes old builds modded and livable.

~9 min read · updated June 2026
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games · servers

Sons of the Forest: pinning a moving target

RedLoader mod eras, the co-op version lock, the Windows-only dedicated server — and the Unity security patch that changes the ethics of running old builds.

~9 min read · updated June 2026
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games

Cyberpunk 2077: two games since 2.0

The official 1_63_legacy_patch branch, GOG's version picker, manifests for the 2.x gaps, multi-depot era pairing — and why which store you buy on is a preservation decision.

~10 min read · updated June 2026
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games

Stardew Valley: the wiki-blessed rollback

The only game whose official modding wiki documents a DepotDownloader command — 1.5.4 for old hardware, 1.5.6 for the mod era, legacy_1.6.8 and the compatibility branch, plus SMAPI era-matching.

~9 min read · updated June 2026
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games

Baldur's Gate 3: don't patch mid-campaign

Larian's patch-day rollback branches, the wiki's depot 1086941 recipe, the Steam-closed launch quirk, Script Extender eras — and the rule: patch between campaigns, not during them.

~9 min read · updated June 2026
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games

GTA V: Legacy, Enhanced and the week of waiting

Half the searches don't need a downgrade — Legacy is its own app. The other half ride the ScriptHookV window: the crossed-out-manifest trick, the offline flag, and the bright red GTA Online line.

~10 min read · updated June 2026
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games · preservation

No Man's Sky: the developer who archived himself

Hello Games put four pre-NEXT eras on the Internet Archive themselves — plus the NMS Retro community's manifest tables for everything in between, and an honest take on the launch problem.

~9 min read · updated June 2026
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games

RimWorld: the game is easy, the mods are the trap

Ludeon's branch shelf runs back to beta18 — but Workshop mods auto-update with no version history. Pin the game with a dropdown; archive the mods today, locally, or watch the modlist rot.

~9 min read · updated June 2026
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games · servers

Valheim: a shelf with one slot

The default_old branch covers yesterday's patch — and only yesterday's. Deeper eras by manifest, BepInEx profile transplants, and a dedicated server that must march in step with its vikings.

~9 min read · updated June 2026
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games · preservation

KSP: one folder, one universe

The game is portable (saves and mods live in the install folder), branches reach back to 1.0, CKAN does the era bookkeeping — and since 1.12.5 was the last patch ever, the archive can be completed.

~9 min read · updated June 2026
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games · servers

7 Days to Die: a museum with one empty case

Eleven years of alphas on an official shelf back to Alpha 8 — and Alpha 6, gone entirely. Era launching quirks, overhaul mods that name their alpha, and anonymous era servers.

~9 min read · updated June 2026
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games

Subnautica: three eras below the surface

Legacy (QMods), 2.0 (BepInEx) and the post-Unity-patch schism: the official legacy branch, verified depot recipes, the SNAppData swap rule — and the security trade-off stated plainly.

~9 min read · updated June 2026
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games · preservation

Factorio: the factory keeps every blueprint

Wube hosts every version ever as self-contained ZIPs — the gold standard. Plus the Space Age checkbox that silently blocks Steam downgrades, one-way saves, and a mod portal that remembers everything.

~9 min read · updated June 2026
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games

Bannerlord: campaigns outlive patches

A near-complete Betas museum, forward-only saves, the Harmony/ButterLib stack below every modlist — and the rule that protects months-long dynasties: patch between campaigns.

~9 min read · updated June 2026
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games

Risk of Rain 2: the downpatch that went mainstream

When Seekers of the Storm broke the base game, rollback became official community advice — the verified Devotion manifest, the steam_appid trick, Thunderstore eras, and the honest aftermath.

~8 min read · updated June 2026
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games · servers

Palworld: patch night is ops night

Version control as server ops: the "Show other versions" diagnostic, branch-and-backup rollbacks, one-way save migration — and the maxim that the downgrade is prepared before the update.

~9 min read · updated June 2026
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games

ETS2: the shelf the developer labeled

SCS named their rollback branches "for incompatible mods" — the ProMods version-pairing rule, the labeled temporary branches, side-by-side with ATS, and why "temporary" is a clock you should hear.

~9 min read · updated June 2026
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games

Cities: Skylines: no shelf, only the door

The counter-case: Paradox can't offer version branches, so the depot route is the only way back. Honest date-matching, the Workshop no-history trap, and the broken-mod spreadsheet.

~9 min read · updated June 2026
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games

Hollow Knight: the speedrunner's patch ladder

Category picks the patch to the fourth digit (1.2.2.1 / 1.0.2.8 / 1.4.3.2) — the verified depot recipe speedrun.com prints itself, side-by-side patches, and the version-locked Modding API.

~9 min read · updated June 2026
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games

Slay the Spire: the update that split the mods

The developers' own v2.0 modernization broke the classic ModTheSpire scene and its custom characters. The pre-2.0/2.0 fork, honest date-matching, and the two-layer loader.

~8 min read · updated June 2026
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games

Stellaris & Paradox: the shelf behind the account gate

The deepest official version shelf in gaming — but the keys live in your Paradox account, not the Steam dropdown. The checksum that governs multiplayer, mod playsets, and the depot fallback.

~9 min read · updated June 2026
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games · legacy

CS:GO after CS2

The csgo_legacy branch still serves the full game, the classic dedicated server still answers at app 740 — and what's honestly gated beyond them.

~8 min read · updated June 2026
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games

PAYDAY 2: legacy builds

The recipe for the game whose community practically invented this workflow — pre-Epic U236.1, the steam_appid.txt trick, save backups and BLT compatibility.

~10 min read · updated June 2026
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Edge cases, archiving & the honest limits

The questions that don't fit a neat box: archiving a whole library, pulling just a soundtrack, downgrading non-game software, matching a multiplayer version with friends — and the honest pages about what this tool can't do, like grabbing a game you don't actually own.

use case

Download a delisted game you own

A game you bought left the store — can you still get it? Usually yes. When DepotDownloader beats the client, the preservation case for archiving it, and the one limit nothing gets around.

~7 min read · updated June 2026
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use case

Download a soundtrack without the game

The OST you own is its own depot — grab just the music with DepotDownloader, and pick the lossless FLAC depot over the MP3 one instead of installing the whole game.

~6 min read · updated June 2026
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use case

Downgrade software on Steam

Wallpaper Engine, Aseprite, RPG Maker — an update broke your workflow? Software downgrades the same as a game, plus the project-file and plugin cautions specific to apps.

~7 min read · updated June 2026
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use case

Downgrade to play with friends

A patch split your group and now you can't connect — the version-matching fix: pick one build, get everyone (and the server) onto it, and the anti-cheat line to respect.

~6 min read · updated June 2026
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preservation

Archiving your library

Backing up the games you own — the honest way: archive the at-risk slice, not all 900. The triage, the scripting loop with its rate-limit and overwrite gotchas, and cataloging cheaply with -manifest-only.

~9 min read · updated June 2026
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advanced

Datamining assets

Pull and inspect game files: cheap recon with -manifest-only, surgical extraction with -filelist (exact paths vs regex:), the manual patch diff, the unpackers by engine — and the responsible-datamining line.

~9 min read · updated June 2026
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the honest answer

Can you download a game you don't own?

No — and here's exactly why the ownership wall makes it impossible, what you genuinely can download for free, and why the "tools" that claim otherwise are piracy with a malware chaser.

~5 min read · updated June 2026
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